by Chris Cormier
Salem 1692 is a REALLY fun social deduction game about hunting for witches hiding amongst your friends. Lots of persuasion and manipulation in this easy-to-learn card game for large groups. Traitors, hidden roles and voting abound, oh my!
At first, players are making mostly unfounded accusations against each in an effort to provoke a reaction and find out which players are the witches. The players who are the witches are in hiding, trying to make other players look guilty and slowly and secretly plot to eliminate the other players one by one.
Salem 1692 could easily be the best looking board game box ever made.
Functional but stylish artwork in what could easily be the best looking board game box ever made (it looks like a gold-leafed, ancient, leather-bound book).
From the Box
Salem 1692 4–12 Players, ages 12 and up
Playing Time: 25-35 minutes
Designer: Travis Hancock
Published by: Facade Game (2015)
Salem1692 is a truly clever take on the social deduction game. The accusation card-play feels very fresh and interesting in this genre of games. When you are playing it, you can almost smell the crackling fire of the torches in the hands of the angry mob of villagers as they storm through the town, accusing their friends and neighbors of witchcraft
You can almost smell the crackling fire of the torches in the hands of the angry mob of villagers as they storm through the town
I really enjoyed it and am going to have to track down a copy. Two warty, crooked and elderly thumbs way up - while cackling - for this great game!
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